Better late than never to finally put out my review for “The Evil Within 2”. In 2014 the horror action shooter released the first title. The first game was fairly successful in which earned a sequel. I personally liked the first game despite its flaws in cheesy characters and clunky gameplay. What has given these games the amount of attention they have received is because of Shinji Mikami, who has directed many “Resident Evil” titles which launched one of the most popular gaming franchises around. Now let’s give a quick summary of “The Evil Within” to recap before going into the sequel. There will be spoilers, and for this game, you will need to play the first title to fully grasp the story.
Three detectives from Krimson City, Sebastian Castellanos, Joseph Oda, and Juli Kidman receive a call of a crime at Beacon Memorial Hospital. After discovering on a monitor that a ghostly man killing people, the three detectives are taken into another world. It looks like the hospital, but not quite. Sebastian, the protagonist, goes through to find out what is happening and to find his partners. Turns out he has put into STEM, an experiment run by the corporation Mobius with the mastermind behind being Ruvik, who is the main villain of the first game. STEM is meant to unify the minds of everyone in the machine. This process takes everyone connected to another world that can be manipulated by the main mind controlling everything, this is called the Core. A powerful and psychotic mind can delve everyone inside into horrors unlike anything imaginable. Ruvik takes control of the core and must be defeated for Sebastian, Joseph, and Kidman can escape. Now let’s look into the story of the sequel.
Overall, the storyline is much more simple. The first game has an ambiguous ending and the details on STEM is confusing. The story here focuses on the past of Sebastian. The first game gives some details on his past in which his daughter Lily is killed after a fire occurs in their home. Determined that there is foul play, Myra, Sebastian’s wife and a police detective too, goes missing after discovering details about their daughter’s death. The game starts with you being fired from the police department due to everyone you have gone crazy after trying to tell your coworkers the events that occurred during the first game. Kidman meets with you to reveal she has always worked for Mobius. They need Sebastian’s help to save Lily. Lily was never killed, but it turns out she was taken by Mobius to be taken into STEM. Her purity would be the perfect core in order to unify all human life into her world which would be the perfect utopia. This utopia is called Union, a small town that looks like your typical small town in the United States. Since the first game goes horribly wrong and this is a horror game, it does not turn out all that well. Somehow Lily is lost, so Sebastian goes into STEM again in order to save his child. He discovers that some force is destroying Union and creating monsters. This is Beacon all over again with this time having more weight to it since it is not only Sebastian’s life on the line. The story has a great pacing overall. The first hour starts a little slow but works so well that it does not get boring. Characters are not the strength of these games. The voice actors have changed for all recurring characters which bothered me greatly for my first few hours. After a while, I grew to appreciate the new actors. The original game had horribly cheesy acting and dialog. That does not go away in this sequel but is still a lot better. To be fair, it is expected out of the mastermind behind “Resident Evil” which is the kind of cheesy horror in the gaming industry. The villains were a lot less interesting. Some recurring monsters did not have really any background to their origins or have anything interesting to provide except for tense battles or scares. Stefano is the first major villain, a photographer who can manipulate the world around him. Easily the cheesiest character who feels like a placeholder for tension and drama. When you get to fight him later on, just like all other boss battles, it is painfully simple. I won’t dive into specific enemies later on for spoiler sakes, but there are not really any great villains. Ruvik was not an amazing villain but served a good purpose in the first game. The story has a satisfying amount of time with clocking around 15 hours. It could be more, but with how this game turns out with the story, it ends up feeling like a great amount of time to spend. Much of the story gets deeper as you find collectibles. Just like the first game they give you rich details about the Mobius, STEM, and characters. It makes you want to look around every corner to find more information. Overall, the story is the strongest point of this series. The characters and dialog can be pretty weak but does its job. Let’s transition to the most important part of any game, which is the gameplay.
I was worried about this aspect. I was hoping for something new and some fixes from the first game. Surprisingly there was a lot delivered. Union is a linear, but a somewhat open world. Some chapters of the game will lead you into very linear paths, but the first act is quite open. For the early few hours, this is awesome. Exploring is very rewarding with upgrades and supplies to help you fight. Some side missions are in the game, but there are so few that it feels almost tacked on. These side missions are nice, but I wish there were a lot more things to do in Union. Shooting has improved slightly. It feels a lot better from the previous game. Movement and the camera still suck. It just does not feel that great moving around and can be frustrating especially during intense battles. The camera is so close that it can be more annoying than adding any more horror to the game. The scares to me are just like the first game. It is intense, but not scary at all. More creepy than anything, but if you are bad at horror games, you should do fine with these games. Also, there is a crafting system in the game. You can craft ammunition and healing supplies. You do use more resources if you are not at a workbench. If you find a workbench, then you can even upgrade your weapons which has a high variety that helps make you feel more powerful. Most of these areas are in safe houses that are scattered across the map. Running across the map for objectives or safe houses do not take any time since the map is so small and linear. The difficulty should be set at casual just to get the hang of everything. These games can get tough quickly especially if you start to run low on resources. The balance of difficulty felt off to me with some parts feeling too hard or too easy, but mostly on an easy side. Now to look at how the game looks and sounds.
The sound in this game is overall great. Hearing doors slam behind you and other noises that happen when you aren’t looking are placed so well to create atmosphere and horror. The game is usually beautiful, but I did see a few textures that looked washed out and not appealing. These bad textures are few and not distracting. Plenty of moments will look stunningly beautiful and at the same time disturbing. Violent games that look great can create beauty while being in a room full of mutilated bodies. A lot more attention to detail was placed to make Union more immersive. The blend of gameplay, sound, and graphics really made me feel like this dystopian town could be a place that I could visit if STEM were real. Let’s move to conclude.
“Evil Within 2” is a beautiful, suspenseful, and dramatic game. The story of Mobius, STEM, and Sebastian’s journey are powerful. I love this world that was created and find it just as interesting as the first game. Improvements on dialog and voice acting were made. Improvements on gameplay along with some additions that made the game feel like a true sequel. Sadly, the characters are still fairly bland or even generic. The pacing felt good, but too much cat and mouse type moments. You are about to get your daughter then something happens to prevent it. This would happen so many times that it wasn’t that original and made the game longer. Some of the dialogs that were written feel weird or not directed at the actors on how to say it properly. Gameplay is still a bit clunky with some annoying moments of running or walking. The open world needs a lot more to make it feel worth it regarding side storylines and activities to make it more fun. Some touch ups on the graphics here and there would benefit the game, but this was only a few moments in which I saw that a texture looked wrong. If you liked the first game, then you will like this one. If psychological horror games that are primarily action oriented like “Resident Evil” are your desire, then you must pick these games up.
Score: 7/10
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Image via Bethesda Softworks