Star Wars Jedi: Fallen Order – My Undying Love For BD-1

Plenty of loveable characters can be found in the Star Wars universe, especially when it comes to droids. You have the classics like R2-D2, then you have K-2SO from Rogue One, regardless of having beeps or hearing Alan Tudyk’s sweet voice, these robotic friends capture the audience. Sorry to say, but we have a new king in the galaxy, and its name is BD-1.

EA’s latest Star Wars title separates itself by being a singleplayer focused experience. The main character, a padawan named Cal, meets his droid companion early on when he visits the first planet, Bogano.

Leading up to the release of Respawn Entertainment’s go at EA’s license to put out games in the beloved franchise sparked my interest for multiple reasons, one of which was BD-1. I felt it in my heart, and now I cannot get enough of this good boi.

The little buddy heals Cal, opens doors, and brings some emotional support during these trying times. While I cannot understand the beeps and boops, Cal does, and the love he feels reflects onto me during my time playing.

It brings more motivation to fighting Stormtroopers or monstrous creatures found on various planets. It is like having a puppy that can do a lot more than run, fetch, and eat up your goddamn furniture.

Outside of helping out during the good fight, you can customize him with different color schemes that you find in the world. Who doesn’t want to make the cute droid even cuter?

Desktop Screenshot 2019.11.15 -
As you can see with these empty spaces, I must unlock all options for my little friend.

Okay, I do have something cuter than changing colors of Cal’s little buddy. Seeing how happy BD-1 gets when it gets upgraded. You see a droid tippy tap its feet!

The most comparable droid in the universe comes from BB-8. That is as close as I will get to letting the other mechanical characters touch my heart like BD-1. If only I could have both.

What gives Fallen Order a step up from the new trilogy of films when it comes to loveable robot companions is that I get to interact with this one. I wish I could have my own BB-8, but I got something probably even better, buddy number one.

Just look at the little fella. Cal’s best friend (secretly mine, that redhead will never know what hit him when I get my hands on that droid) will never disappoint and should be your sole reason for buying this game.

Desktop Screenshot 2019.11.15 -
This is BD-1. He hurt his paw and wants a hug to make it all better. 14/10 would never let go.

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6 Weirdest Product Placement in Video Games

Hideo Kojima’s debut title for his new studio, Death Stranding, is one of the biggest games of the year. Everyone is talking about its artsy style, bizarre story, and whether or not it is fun. The other thing that has popped up is the hilariously random product placement of Monster Energy drinks, but DS is not the first to put real-world goods or corporations inside of a digital world.

#6: Final Fantasy 15 Cup Noodle

Not only can you find Cup Noodle throughout Final Fantasy, but you can also even get a hat of Nissin’s well known easy to cook soup. You know you reached peak product placement when it is built into the game, and the option for DLC comes for hungry gamers to spend their money on a cosmetic item of their favorite junk food.

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Image via Nissin/Square Enix
Image via Nissin/Square Enix

#5: Alan Wake and Verizon Billboard

In case Alan or anyone playing Alan Wake needs a new provider, Verizon apparently has your back. You can find a billboard that shows the telecommunications company. If you work in advertising, I guess you have to take any chance you can get to promote your company.

Image via Remedy Entertainment/Verizon

#4: Burnout Paradise Voting Obama

During his 2008 run for President, Obama had a variety of billboards for his campaign throughout Burnout Paradise. Video games are a great way to escape the toxicity of politics until you see a sign hanging above the beautiful landscape that you would like to cruise around.

Image via EA

#3: Driving a Mercedes in Mario Kart 8

Mario Kart is full of crazy vehicles that fit in Mario’s universe. One way to immerse yourself in the real world is driving a Mercedes like it is a traditional racing title. Games like Forza make sense, but finding this in Nintendo’s racer is bizarre, especially when their games have a younger leaning fandom.

Image via Mercedes/Nintendo

#2: A Gamer’s Dream in Metal Gear Solid: Peace Walker

The stereotype for gamers is that we love playing a game for a countless amount of hours while eating Doritos and drinking Mt. Dew. Well, no worries, you can find powerups of Doritos and wear a shirt of your favorite soda in this Metal Gear title.

Image via Pepsi Co/Konami/Frito-Lay

#1: Every Sport Game

Watch any sport like American football, or football in every other part of the world that the United States calls Soccer, or anything else you can think of. All of them have advertisements across the stadium. So, if you want to play as an athletic superstar, then you will also see ads for fast food and video game companies.

Image via Pepsi/Sony Interactive Entertainment/EA

What other games can you think of that have product placement? Let me know in the comments.

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Image via Sony Interactive Entertainment/Monster Energy Drink

Interview: Nadia Montes and Patrick Shadowland From Desoluna

#1: How did your band get started? 

Patrick: Desoluna started as a solo project by me, Patrick Shadowland, here in Malmö, Sweden and Nadia Montes joined on lead vocals in 2013. We played with several different line-ups, making us a band before we found the last and longest-lasting line-up with Olle Andreasson on drums and Michael Levin on bass. Unfortunately, Michael moved to Spain and since then we are on hold. We have recorded the demo The Desolate Years with songs from my old band in 2013, the full-length album Fortitude in 2015 and have just released the new EP Rejection of Rejoice in 2019, the first recording to feature all members.

#2: What inspired you to go into this genre?

Patrick: For me as a songwriter, I have listened a lot to early 90s gothic and doom, and 80s gothic music. It was interesting to incorporate it to my metal influences.

Nadia: Patrick made me do it. That’s my excuse (laughs).

#3: Who are your inspirations that have shaped the sound of the band and how so?

Patrick: Early 90s gothic and doom metal, 80s thrash metal and 80s/90s gothic rock, Shakespeare and PB Shelley.

Nadia: My personal inspirations are singers like Alanis Morrissette, Linda Perry, Janis Joplin, Bonnie Tyler. Skunk Anansie has had a lot of impact on me as well.

#4: What is the creative process your band takes when making an album?

Patrick: Me,  Patrick writes the songs, record demos with programmed drums in Cubase and then we rehearse them. Nadia has also written lyrics and song melodies for some newer songs that haven’t been released yet.

#5: Lyrically speaking, what inspires the themes that are written about in your music?

Patrick: The darkness embracing us that we call real life, that’s the main inspiration for lyrics.

#6: Competition in any music scene is high, so how does your band stand out compared to other bands?

Patrick: We are simply better…well, we have our own style and we are one of the few band that still are deeply influenced by the early 90s. For example, we use a lot of chorus and delay on the lead guitars.

#7: What is your dream tour? Name however many bands you want to create the perfect tour.

Patrick: Paradise Lost, My Dying Bride, Desoluna.

Nadia: Dir en grey, Deftones, My Dying Bride, Desoluna. I´ve only mentioned bands that I haven´t seen live yet so I guess I would like to at some point.

#8: If you went into a completely different style of music, what would it be?

Patrick: Not completely different since we already have elements of that but more aggressive thrash metal or death metal. Or progressive rock.

Nadia: Rock, acoustic music since I´ve already done it in the past and continue to do so. I recorded a couple of songs with another project called Siamese Butterfly that are more in those genres.

#9: If you can collaborate with anyone, who would it be and why?

Patrick: Elvis Presley’s ghost because he is not real.

Nadia: I hope he doesn´t read this because that would be impossible but Steven Wilson because his music is just fantastic, like his live shows. Maybe any band within J-rock/Visual Kei would be fun to deal with because I´ve been a bit into that lately. Would be a great excuse to learn Japanese.

#10: With all of the downtime you get as a musician, how do you kill time?

Patrick: Work with my real job, so that is really not hard (laughs)…and all other hobbies like photography, web design etc.

#11: Where would you like to travel to that you have never been to?

Patrick: Especially South Korea, Malaysia, Australia, and Brazil.

Nadia: Japan would be really nice. And Cuba.

#12: What is a goal that you would like to see happen in your career?

Patrick: To become rich as hell.

Nadia: To dominate the world.

Thank you to Nadia and Patrick for the interview. Be sure to check out Desoluna. Also, thank you to Rogue PR for setting up the interview,

Image via Desoluna

Kevin Feige Gives Details on Crossover Between Marvel Shows and Movies

Now that Kevin Feige runs not just the movies that Marvel produces, he is heading the comics and TV shows too. Yesterday (Nov. 10) Feige was on The Hollywood Reporter’s Awards Chatter podcast where he confirmed that She-Hulk, Moon Knight, and Ms. Marvel will appear both on the small and big screens.

“Some characters we’ve announced like She-Hulk, Ms. Marvel, and Moon Knight you will meet for the first time on a Disney+ show and then they’ll go into the movies but the MCU will now go back and forth,” he said to THR.

Feige has already confirmed now with Disney+ that fans will get to see heroes crossover between the streaming service and the blockbuster movies. Before under Jeph Loeb with the Netflix series like Jessica Jones and Daredevil, there was no weaving between TV and movies. The shift in positions between Feige and Loeb leads to this new direction for the MCU.

These Disney+ shows are currently in the writing process. The first of which is Bisha K. Ali (Four Weddings and a Funeral) who will pen Mr. Marvel. Jeremy Slater (The Umbrella Academy) and Jessica Gao (Rick and Morty) will both work on Moon Knight and She-Hulk.

“We are certainly doing cinematic art-level productions for Disney+,” he said. “The Falcon and The Winter Soldier is currently shooting and just yesterday, I got back from the set of WandaVision, which is shooting.”

Disney+ releases tomorrow, Nov. 12. You can read about everything that’s to come to the platform here.

Image via Marvel Comics


What We Know: Star Wars Jedi: Fallen Order

EA has the Star Wars license for 10 years, possibly longer if Disney likes what the publisher puts out, and so far, the Mickey Mouse is happy. The arrival of Respawn Entertainment’s take on the franchise is coming with a fresh single-player take, unlike the multiplayer-focused Battlefront. Before you spend any money on Star Wars Jedi: Fallen Order, this is what you need to know.

Story and Timeline

Setting between Revenge of the Sith and New Hope, during the time Order 66 has been executed. You will play as a Padawan named Cal Kestis (played by Cameron Monaghan), who is being hunted down by a squad from the Empire called the Second Sister. Cal and friends must survive as they travel the galaxy.


You will get to travel to a variety of different planets. The worlds themselves will be fairly linear, but enough paths to allow for some limited exploration.

This action-adventure title will have a focus on combat, upgrades, and maneuverability. Swinging off of vines line Indiana Jones, climbing walls similar to Respawn’s FPS Titanfall, and swimming will be a few of the many ways you can traverse the terrain.

Combat will include using the force and your lightsaber. The lightsaber will develop with you. Enemies all have their own strengths and weaknesses, so you will need to analyze each situation as they arise. Fighting is meant to be both accessible and in-depth for players of all skill levels, but we will have to see what that means when the game releases.

Puzzles will be another component. While the developers have not entirely shown what these will look like, but you will need to do some thinking along with platforming. Luckily, along with gathering intel and completing other objectives, your droid BD-1 will aid you in every challenge you face.

Upgrades through the world and leveling up your three skill trees will give you more strength through the story. The abilities are divided between lightsaber, force, and survival.

Traveling around the galaxy requires a ship. Your ship will be your hub along with the landing zones on each planet. Here you can upgrade abilities, craft, and interact with people with you.

Saving will be at those locations along with specific points in a level. Saving at these areas outside of the landing area will respawn enemies.

Your droid will be able to help you scan things to learn about the world, along with hacking and healing. The healing items are limited but can be replenished at a save point.

Cosmetics to style things up will be available. You can give your cute little droid a makeover, and the same goes for the ship too.


Usually, putting a game on a harder difficulty means the enemies will be more accurate, have higher health, and do more damage. Well, it would be dorky to have a lightsaber that can’t one-hit kill someone. So, Respawn is adjusting the game in other ways to keep the same feel in the combat while offering a challenge for players wanting to test their skills.

The focus will be on enemy aggression, parry timing, and incoming damage across the three meters of difficulty.

Pre-Order Editions

Standard: Orange lightsaber blade color, Mygeeto campaign hilt (lightsaber customization), Umbaran campaign hilt (lightsaber customization) and Bee-D-1 skin, and Gold Squadron Stinger Mantis skin. This will cost the regular price for any game, $59.99.

Deluxe: Everything above along with a Crimson BD-1 skin, Crimson Stinger Mantis skin, digital art book, and a “Director’s Cut” video that takes you behind the scenes. This will cost $69.99.

PC Specs


  • CPU: Intel Core i3-3220 / AMD FX-6100
  • CPU SPEED: Info
  • RAM: 8 GB
  • OS: 64-bit Windows 7/8.1/10
  • VIDEO CARD: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750


  • CPU: Intel Core i7-6700K / AMD Ryzen 7 1700
  • CPU SPEED: Info
  • RAM: 16 GB
  • OS: 64-bit Windows 7/8.1/10
  • VIDEO CARD: NVIDIA GeForce GTX 1070 / AMD Radeon RX Vega 56


There are no plans for DLC.


Respawn confirmed there will be no microtransactions of any kind. This came when the game got its first big announcement to the world, giving details of a strictly single-player focused Star Wars experience with no microtransactions. Yes, this is published by EA if you forgot.


Star Wars Jedi: Fallen Order comes out on Nov. 15 for Xbox One, PlayStation 4, and PC.

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Image via EA

Interview: These Fast Times

#1: How did your band get started?

We started circa 2013. Ryan and Jeff were in a band together, after they disbanded jeff put out an ad for a bassist which Jason responded to. soon after that, Thomas answered the ad for a lead guitarist and we’ve been an item ever since!

#2: What inspired you to go into this genre?

Since high school, we all fell in love with pretty much the same bands. from Blink 182,  New Found Glory, Alkaline Trio, Against Me! and Gaslite Anthem. so it was super easy for us to fall into this genre.

#3: Who are your inspirations that have shaped the sound of the band and how so?

We all have a band that shaped our sound.

Ryan: Bouncing Souls

Jason: Amber Pacific

Jeff: Against me!

Thomas: Red Hot Chili Peppers

#4: What is the creative process your band takes when making an album?

We usually write a riff, verse or chorus and hammer it out from there. It comes out more natural and sounds more like “Us.” We also try to make sure that each song sounds different from what we’ve previously written.

#5: Lyrically speaking, what inspires the themes that are written about in your music?

Jeff says the angels hand it to him on a stone tablet. Our songs mostly talk about being in a toxic relationship, to falling in or out of love, and sometimes about the first world problems of being in a band.

#6: Competition in any music scene is high, so how does your band stand out compare to other bands?

We make sure we play our hearts out at each show and we do our best to get the crowd involved by singing or telling them jokes that we think are funny, and hope they remember us.

#7: What is your dream tour? Name however many bands you want to create the perfect tour.

There’s so many great band wed love to play with.

Jason would love to do a tour Blink 182, All Time Low, and/or Walk The Moon.

Ryan would be Bouncing Souls, Living with Lions, and MXPX

Jeff would love for it to be Against me!, Gaslite Anthem, and Bad Religion.

Thomas would love for it to be Foo Fighters, RHCP, and PUP

#8: If you went into a completely different style of music, what would it be?

Probably like a bluesy, rock Gaslite Anthem kinda style. maybe something like a “slower” pop-punk.

#9: If you can collaborate with anyone, who would it be and why?

We’d love to do a collab with pitbull just to have that one-hit-wonder song lol. but in all seriousness. maybe Tom Delong, he’s written some really catchy riffs, John Feldmann he did a great job on the songs from the new blink album or Tim McIlrath from Rise Against we love his writing style, it’s very wordy but it almost paints a picture.

#10: With all of the downtime you get as a musician, how do you kill time?

We sadly don’t get much downtime. we try to jam 1-2 times a week every week. if we’re not jamming we’re working, or trying to catching up with friends, family or trying to sleep.

#11: Where would you like to travel to that you have never been?

We pretty much are willing to go anywhere that will have us, We’re trying to finish a cross Canada tour, while trying plan out a European tour, and hopefully do a South American tour at some point.

Thank you to These Fast Times and Rogue PR for the interview.

Image via These Fast Times

Every Call of Duty Ranked From Worst to Best According to Metacritic

The Titanic-sized shooter franchise, Call of Duty, just had one of its biggest hits, which are bold words as the FPS has always been monumental in sales. After over a dozen games and not keeling over from its own weight, I thought it would be interesting to see where critics would rank every game, so you know it is time to head to Metacritic and do a ranking.

This is focused purely on main titles. Any spinoff like Finest Hour will not be listed.

Some calculations will be done to account for varying scores on other platforms when the game was originally released. Occasionally some of the titles came out the same year but on different consoles, those will count.

#1: Call of Duty 4: Modern Warfare – 93.33%


#2: Call of Duty: Modern Warfare 2 – 91.33%


#3: Call of Duty 2 – 87.5%


#4: Call of Duty: Black Ops – 85.33%


#5: Call of Duty: Modern Warfare 3 – 84.66%


#6: Call of Duty: World at War – 84%


#7: Call of Duty: Black Ops 4 – 83.66%


#8: Call of Duty: Modern Warfare – 81.66%


#9: Call of Duty: Advanced Warfare – 80.66%


#10: Call of Duty: Black Ops II – 80.25%


#11: Call of Duty: Black Ops III – 78.33%


#12: Call of Duty 3 – 78.25%


#13: Call of Duty: WWII – 77.33%


#14: Call of Duty: Infinite Warfare – 76%


#15: Call of Duty: Ghosts – 72.83%


#16: Call of duty – 58%


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Images via Activision